Fallout New Vegas – I Put a Spell on You Walkthrough
Public Group active 9 years, 5 months ago ago https://twitter.com/gohuhhFollow @https://twitter.com/gohuhhThe NCR at Camp McCarran has a big problem. It seems like you will find there’s spy reporting NCR positions for the Legion. It’s our job to root him out preventing whatever plan he’s in the works. We cover ways to get through I Put a Spell on You and save the monorail (and get away from all the bugs).
Colonel Hsu can present you with the mission at Camp McCarren. He’s inside terminal, having a small office to the left of the main terminal entrance. He’ll have you find out who the spy is actually helping out Curtis regarding his investigation. He’ll point you toward the head in the Military Police, Boyd, plus a corrupt quartermaster, Contreas. There is a separate pursuit to reveal his corruption, but Contreas isn’t related for the spying.
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, 4000); If you talk with Boyd, she’ll mention Contreas’ skimming plus some odd break-ins with the control tower. You can discover the exact times in the break-ins by either checking the log at the control tower entrance or by talking towards the First Recon Snipers to find out that the lights occur around 1 AM each night. Note that this is correct even if you have completely finished Three-Card Bounty and perhaps they are in Camp Forlorn Hope.
One thing which is very important is basically that you follow the following instructions. It seems that a lot of people have come across bugs along with a somewhat unexpected instant failure. If you stick to my path, you have no problems.
I n order to trap the spy andsuccessfully foil his plan, you have to eavesdrop on his radio conversation in the control tower.
Wait about the tarmac and take cover by one from the planes. You should be in a position to just wait here safely. At some point after midnight (it could be closer to one depending on the schedule), you need to see Curtis walk across the tarmac toward the control tower. If you get too near to him, he’ll hold you back and ask why you’re out this late. You can pass a Speech check and convince him you’re just out for the walk, but he’ll be too suspicious to continue with his meeting. He’ll head back to the barracks.
Sneak along behind Curtis, but keep a fair bit of distance relating to the two of you. Follow him in to the control tower, and rehearse a stealth boy without many points in stealth. You may want to have your companions wait outside, nonetheless they didn’t cause any problems for me.
This is the important part! Do not attack Curtis, whatsoever! Killing Curtis at this point inside the quest appears to doom the monorail. Even if you have the ability to make it there over time and disarm the bomb, it’ll still inflate. Just wait there for him to report a patrol moving out and mention that this monorail is placed to blow. If you have over 35 points in Explosives or 45 points in Science (or contain the magazines or mentats to enhance your skill enough in either) just leave and run. If you don’t, pickpocket the disarm codes off Curtis.
Run in the terminal and go up for the second level and from the marked door to the monorail station. Get to the monorail and walk to the connecting door. There’s a bomb in one with the vents next towards the door. Use your skills or codes to disarm it. There does are most often a time limit, so I suggest that you hurry. Don’t wait around inside station either. There’s no reason to tempt any bugs.
If you want, and aren’t afraid of potentially triggering a bug, you’ll be able to go back for the control tower and kill Curtis. Otherwise, just report making money online to Colonel Hsu. This will bring about Curtis being killed, so you can go back towards the tower and loot his body if you would like. Other than that, you’re done. You should have a great reward plus a bit of a reputation boost while using NCR.
Fallout New Vegas – I Put a Spell on You Walkthrough
Public Group active 9 years, 5 months ago ago https://twitter.com/gohuhhFollow @https://twitter.com/gohuhhThe NCR at Camp McCarran has a big problem. It seems like you will find there’s spy reporting NCR positions for the Legion. It’s our job to root him out preventing whatever plan he’s in the works. We cover ways to get through I Put a Spell on You and save the monorail (and get away from all the bugs).
Colonel Hsu can present you with the mission at Camp McCarren. He’s inside terminal, having a small office to the left of the main terminal entrance. He’ll have you find out who the spy is actually helping out Curtis regarding his investigation. He’ll point you toward the head in the Military Police, Boyd, plus a corrupt quartermaster, Contreas. There is a separate pursuit to reveal his corruption, but Contreas isn’t related for the spying.
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, 4000); If you talk with Boyd, she’ll mention Contreas’ skimming plus some odd break-ins with the control tower. You can discover the exact times in the break-ins by either checking the log at the control tower entrance or by talking towards the First Recon Snipers to find out that the lights occur around 1 AM each night. Note that this is correct even if you have completely finished Three-Card Bounty and perhaps they are in Camp Forlorn Hope.
One thing which is very important is basically that you follow the following instructions. It seems that a lot of people have come across bugs along with a somewhat unexpected instant failure. If you stick to my path, you have no problems.
I n order to trap the spy andsuccessfully foil his plan, you have to eavesdrop on his radio conversation in the control tower.
Wait about the tarmac and take cover by one from the planes. You should be in a position to just wait here safely. At some point after midnight (it could be closer to one depending on the schedule), you need to see Curtis walk across the tarmac toward the control tower. If you get too near to him, he’ll hold you back and ask why you’re out this late. You can pass a Speech check and convince him you’re just out for the walk, but he’ll be too suspicious to continue with his meeting. He’ll head back to the barracks.
Sneak along behind Curtis, but keep a fair bit of distance relating to the two of you. Follow him in to the control tower, and rehearse a stealth boy without many points in stealth. You may want to have your companions wait outside, nonetheless they didn’t cause any problems for me.
This is the important part! Do not attack Curtis, whatsoever! Killing Curtis at this point inside the quest appears to doom the monorail. Even if you have the ability to make it there over time and disarm the bomb, it’ll still inflate. Just wait there for him to report a patrol moving out and mention that this monorail is placed to blow. If you have over 35 points in Explosives or 45 points in Science (or contain the magazines or mentats to enhance your skill enough in either) just leave and run. If you don’t, pickpocket the disarm codes off Curtis.
Run in the terminal and go up for the second level and from the marked door to the monorail station. Get to the monorail and walk to the connecting door. There’s a bomb in one with the vents next towards the door. Use your skills or codes to disarm it. There does are most often a time limit, so I suggest that you hurry. Don’t wait around inside station either. There’s no reason to tempt any bugs.
If you want, and aren’t afraid of potentially triggering a bug, you’ll be able to go back for the control tower and kill Curtis. Otherwise, just report making money online to Colonel Hsu. This will bring about Curtis being killed, so you can go back towards the tower and loot his body if you would like. Other than that, you’re done. You should have a great reward plus a bit of a reputation boost while using NCR.
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